Showing posts with label elevation. Show all posts
Showing posts with label elevation. Show all posts

Wednesday, September 2, 2015

Interior Design Studies

Interior Design Studies

How Small changes make a big difference



In this next part of Renderings & drawings, Sherrod Drawings continues to find fast and accurate renderings to be an integral part of architecture. Today, I am going to look continue to look at the Great House interiors.  In my previous post, we look at exterior renderings for the same building.

The life like renderings below should capture the design and true feel of the built structure. Some of the aspects we are going for when rendering is to capture the scale of the building. In the first "photograph", I wanted to show how large the opening to the dining hall was.  To do this, using people (in this case, a very beautiful client in a blue dress has come for dinner; possibly meeting a date?)  She is obviously flanked by the columns giving the viewer a feel for the height in the structure.

Studio Sky Design, Sherrod Artistry

I did very much the same thing in this second photograph.  Using people as our scale (we all have a very good sense for how large something is when we put a person next to it).  Let's check out another pretty lady in front of the screen door on the left.  She is obviously not three foot tall, so we immediately get the feeling that this door is very tall.  The couple at the bar also show just how high the beams are above their heads.    SO people as scale is a fantastic way to show the size of something and give the "feel" of what we're looking for.

Studio Sky Design, Sherrod Artistry

The 2 Great House renderings above represented about 30 hours of work.  It is 100% digitally composed in a combination of Sketchup with finishing touches in Photoshop. I've drawn upon 30+ years of real life watercolor and painting experience to help with all of these renderings.  What's different when trying to render a scene completely realistic versus an abstract water color (as can be viewed in my last post) is that we have to remember a lot of different invisible variables. Because the two mediums require different expertise.  If you want to learn, you have to do. Pickup a paint brush or download Sketchup's free version and just draw.

Thinking about the different variables between a realistic drawing and a watercolor, using today's example, if we draw the scene too perfect, it will obviously be seen as a fake by our mind's eye, because it is trying to be realistic.  To compensate, I've worked on a few different aspects. Check out the vase in the foreground in the second photograph.  It's slightly off center, giving a feeling of "real life happens".  People come in, move things and someone else has to come back up and put it back, or we get to see a vase that is not perfectly centered.  I also really liked how some of the people in the right hand side of the photo were cut off behind the column.  That's real life. You can't see everything at all times. People move and talk and turn their back to you.  I really wish the lady on the left would face us though, she's absolutely striking, reminding me of a dear old friend back in a tiny little town back in Alabama.

Some of the items I'd like to explore in future renderings: If we look back at the vase, I actually created a vase inside of a vase (using a free Sketchup object as a base).  The outer vase is clear glass while the inner glass, I applied an opaque colored finish.  I'd like to play with the mirrors in the same way.  If you look at your bathroom mirror, you can see the depth of the glass before the light hits the reflective material behind it.  I wonder if that would make a difference, however slight in these renderings.

Some of the other fun items I've played with was colored lighting at the bar. In several instances, the colored lighting from the bar bounces back and shows some reflection in the slightly reflective wood surfaces through out the photos.  I do not think the intensity of the lighting is very realistic on a door or the coffee table.  So I believe another change would be to modify this to a much more defused reflected color, though what do I know compared to rendering engines.  This may actually help the mind to see that there's something else going on, things are not perfect and will help to tie the scene together as being more realistic because it is imperfect; as well as using the same color thought the photo.  So I'll leave it for now.  In my mind's eye, I also expect to see more reflection in the floor from exterior lighting though the french doors. So all of that being said, I could continue to pick this piece apart and never truly be done with it.  So at the end of the day and when "Pencil's up" is called, I think it's good enough.

The lesson I am sharing is that not everything in life is as we "see" them.  Consider a palm tree (if you're lucky enough to live in a tropical climate).  My palms outside are not made of brown trunks with a green canopy.  The trunks are actually grey.  If you look closely at what we THINK something looks like and what something ACTUALLY looks like, you'll finally be find your artist's eye.  I didn't officially go to school for any of this (rendering computer generated scenes like this wasn't even a possibility back in high school, the best we had was Doom). So, keep your eyes open, actually see what is in front of you, can you really see the tree, or are you making it all up as to what you see? i.e... a brown trunk and green leaves.

The end product of any CAD system and drawing mechanisms (which ever you choose to use) should be a beautiful useful end product.  I'm pretty happy with this one.  Pencils up.

-Michael Sherrod

Friday, August 21, 2015

Water Color Renderings

Watercolor in Architecture

Reviewing an old style in a new way



In this next part of Renderings & drawings, Sherrod Drawings continues to find fast and accurate renderings to be an integral part of architecture. Today, I am going to look at the Great House water color recently completed.

Watercolor renderings give a wonderfully romantic and beautiful view of Architectural design.  It allows the viewer to imagine the scene with a light hearted view, as opposed to a strict and harsh judgmental eye. Take a quick look at my past post with a night scene & dusk rendering. Where the building itself is fairly well composed, I can find several key elements that really stir my ire... for instance; the trees in the back and foreground leave much to be desired.  This is from fast drawing and limited resources of hi-quality digital photographs).

Since the digital rendering is so much more life like, it's easier to judge the picture and find faults, it's the minds natural way of working. "Hey", says the brain, "this is close... but I don't want you to be fooled, you know this isn't real and here's why... (dot dot dot)".  So we can appreciate the time put into a drawing, unless it's absolutely perfect, our brains are going to find a way to show us how it is not a real scene. A watercolor rendering (and this one is digital) gives the viewer permission to use their own imagination and "feel" the house as opposed to critiquing it; because the picture is so abstract (not abstract enough that you can not tell what something is) though abstract enough to not trigger the brain into complaining.  Then we are allowed to appreciate and find other emotions associated with the drawing.


Studio Sky Design, Milan Velimirovic Technical, Sherrod Artistry


The Great House rendering above represented about 8 hours of off the clock experimentation in this new style.  It is 100% digitally composed in a combination of Sketchup and Photoshop. I've drawn upon 30+ years of real life watercolor and painting experience.  One of the big things I had to think about, was how do objects actually look and what colors do they give off.  Purple hues on the shadows and blue greens in the distance.  I wanted the clouds to just barely be viewable so as not to be a focal point, though composed in a way, that they work with all the other elements to direct the viewers eye and point to the Great House.

Other elements I've taken from water coloring for years, is the bead around the palms and tree line. In this instance, the bead is prob. a little heavy, though that was on purpose.  I could actually watercolor this scene and have a real one, though time is a huge factor.  From drawing the actual house to sketching in the foliage, it's 8 hours versus 40+.  The question is, is a digital watercolor "good enough"?

The end product of any CAD system and drawing mechanisms (which ever you choose to use) should be a beautiful useful end product.

-Michael Sherrod

Friday, July 31, 2015

More renderings

Renderings & Drawings

New direction for Arch design



In this next part of Renderings & drawings, Sherrod Drawings has found fast and accurate renderings to be an integral part of architecture.  Before the pen hits the paper (or in our brave new world, the first ray is drawn on a blank digital canvas), we have to have an idea of the best way to go about drawing in 3D.  The entire process is far more complicated than just making a pretty picture or straight up 2D drawing.

I basically begin with the foundation in a group and draw up from there.  The model itself is always the base point, keeping as many pieces as possible as components for easy modification during and after client meetings.  There have DEF. been client meetings where we are designing on the fly and completely changing the direction the design is going to head on screen, during the meeting.  This is a far cry from the typical "This is what I came up with and this is what you are going to get" mentality.  A lot has to do with the climate of business in a busy beach town.

I want to stress that accuracy is of the utmost importance in my craft and my work. Something I will always continue to excel in, any problems in field always stem from changes made in field; except one instance a few years ago (2013) where extenuating circumstances caused a slight hiccup during construction, and I'll say the house still came out absolutely beautifully.  (For the record, 4 separate professionals should have all caught the computer error, my faux-pas for being so trusting).

Irregardless.... the end product of any CAD system and drawing mechanisms (which ever you choose to use) should be a beautiful useful end product.  Then comes the next fun part: renderings.  Renderings are life like visualizations of your product (in my case, architectural design).  Below, you will see two times of day, the first is a night scene with the house illuminated, probably for a dinner where the host is having a dinner party.  The next, is where the guests have obviously left all the lights on in the early morning hours.


Starr Sanford Architecture, Sherrod Drawings Technical & Artistry

Starr Sanford Architecture, Sherrod Drawings Technical & Artistry


I personally love the twilight scenes, getting to see the houses during those magical moments of the day when the light is just amazing.

All photographers know there are 2 hours a day... those magic hours when the sun is rising or setting, and the lighting is most dramatic and casts the best shadows.  SO in these renderings, what I can point out is my flaws.  Less flaws and more time constraints.  If you look at the trees on the left had side of the screen (background foliage), they are cut off and look irregular.  The palm trees are not high enough quality and the lighting is a little blown out in both renderings.  It's a trial process, using different plants, creating new ones in photoshop type software and importing into the 3D world. I also think the clouds in the dawn photo are flat and do not give off enough depth.

So to get these 2 renderings probably represent about 12 hours of time rendering, processing, rendering again, fixing mistakes, rendering and processing again.... It's a vicious cycle, though if you love it, the process and the end product, then it's nothing to keep at it.  Thanks Starr Sanford for using my services to help create another beautiful residence!

Thursday, July 9, 2015

Renderings & Drawings

Renderings & Drawings

New direction for Arch design



Renderings & drawings have been an integral part of architecture since we've been putting together log homes, and probably before that.  Now that we can design and plan for every conceivable notion a client may have... Designers and Architects find that they sometimes become more of an artists than a building planner.  Simply drawing what the client asks for while trying to gentle guide them towards good design choices and explaining why.


Today's submittal has been a fun contemporary piece in Florida.  The project starts out on a side street from a main thorough-fare.  There is a curve at the location of the main street that radiates a block into the side street, affecting all the lots where the original planner(s) and to disperse the curve before the land ends in the Atlantic.  This curve made this lot especially difficult to design for as it is more of a wedge shape and sub 8,000 sq ft.



Taking into account the small lot, we are also constrained to coverage one a certain percentage of the lot.  This is where my expertise really helped the Owners to understand how much house they were going to be able to build, and how their ideal changes would affect the lot coverage; meaning: Calculate lot percentage, then recalculating, then recalculating again.  At the end of the day, we have a great Courtyard home centered around the pool area.


If we break down the rendering, there are several items I may adjust to create a more appealing elevation.  One is the window glare, notice how there is hardly any reflection (okay, there is non at all).  Additionally, more light should come out of the house to cast shadows on the pool, which should also be illuminated.  Other lighting should be amped up (Pool patio) to show off the exterior better during this twilight scene.  The effect I have now is a darker "before the storm" affect, where additional lighting would create a "Someone is home" effect and a more welcoming environment.



Tuesday, November 4, 2014

Design for an interior remodel project

New Project Moving along
Interior design remodel

Big pictures from sddrawings.com for a local Jax Beach home







Friday, January 31, 2014

Art in Architecture

Art in Architecture
Why drawing systems matter and what that means to all of us



Like so many of my associates, I have always felt that in Architecture, the labor of craftsmen should stem from a well thought through design. The design process itself should come from a carefully thought through plan and executed as a work of art.  So the entire process of getting something built can be a beautiful form, from start to finish.  Otherwise, what is the purpose of just throwing something out there as technical garbage to be built from.  If Designers & Architects expect something beautiful to come from their drawings, shouldn't beauty be built into their plans and design?  Is it really enough to just have a technical drawing in hopes to have a structure built?


Maybe I'm over romanticizing the idea that blueprints and construction drawings have always been a thing of beauty.  If I look at Jefferson's designs and blueprints, using the University of Virginia's design (as seen above); I could very well imagine this piece framed in my office. That is my intent and purpose during design, the entire process should be a worthwhile endeavor.

So, in order to follow through and produce a set of plans; I don't think it's enough to simply have ideas and not implement them.  They need to be put into action.  For years I've been adding fills to technical drawings to give them the appearance of the material they represent (learned under Architect Mouzon), I've since began to add shadows and color to roofing for my 2D drawings.
Take a look at the following house:




The Top picture is more representative of conventional technical drawings. Flat & Bland.










This bottom picture shows shadows & a fill applied to the following: The Ground, Windows & Roof, each more closely representing the material they are graphically representing, such as glass & shingle roofing.

Shadows come last, it's not an exact science, most "Art" isn't.  It's there to convey an idea and give a feeling.

There are further ways to graphically show material such as glass. Industry standards dictate a series of diagonal lines.  Though what is standard in Construction Drawings becomes too muddled to try and show everything exactly as standards dictate, giving the drawing a feeling of "busyness"  Combat this solid or greyed fills, such as seen in the windows above

For future projects, I am experimenting in another direction, leaving behind the world of 2D elevations and implementing 3D rendering from Sketchup PRO, and will begin using it for Construction Drawings.
Basically, my idea is to not even bother drawing flat 2D CAD elevations or building sections, since those are really there to tell a story. I'll draw it in all in sketch up, export it to DWG or DXF and do a take off for floor plans and Wall Sections.
It's not as robust as Revit, but it seems to be working out well. I'm still developing the ideas to implement them; clients love it, Contractor's seem in different.
I wanted to share all of this, because as a community, I think we can knock heads and build a more beautiful world. I also think Art should be brought back to the entire process of Architecture, which begins when you put pen to paper or hear the chimes of the MAC fire up.

Sddrawings.com

Thursday, January 16, 2014

Late night Projects

Late Night Projects
Inspiration can come in many forms, time to set it down and get back on paying work

Interior Stairs & fireplace

At times, an artist will find themselves up at all hours to work on a project.  This new design is one of those I can't set down.  I was inspired by two people to create a specific cabin that will be a blend of two separate buildings.  I'm pretty excited where this is going, here's a sneak preview.


Ultimately, the main goal is to achieve a format for Construction Drawings based on Sketchup.  It will be interesting to see where this little cabin takes me through this process.  It could be a product more robust like Revit is ultimately the way to go, as it incorporates both 2D & 3D in the same program and wildly used in the field.



To see more cabin plans, check us out @ our Cabin Plans


Thursday, September 19, 2013

2 houses, 3 doors down


Two Houses, 3 doors down,
It's pretty special to make a site visit to see two of my houses so close...


Bungalow #1 started Design months ago, we had a snag on setbacks, and have finally pulled a permit.  http://www.houzz.com/projects/292461/Bungalow-Design By clicking the link, you can see the design as well as the forms set up for the slab to be poured.




Bungalow #2 is well under way, with the footings and slab poured and curing.  Framing to come next. http://www.houzz.com/projects/330211/Bungalow--2  After the jump in the link, you can see the design of this house as well as construction photos.

I want to ask for you to check me out on Houzz and leave some feedback, so I'm just going to leave the links in this post and let you see the pictures of construction and design after the jump ;)











As always, you can contact me through my web site

I would like to give a special thanks to Renaissance Builders for their hard work and determination to get both of these projects off the ground.

Wednesday, November 7, 2012

The Little House, Cabin 4 (in a series)


The Little House or Cabin #4,
I'm hooked on small smart design...


At JUST over 1,000 sq ft total, This Cabin features:

  • 2 bed / 1 bath
  • Lots of Storage
  • Wide open First Floor "Public" Living Areas
  • Full Kitchen with Serving Bar
  • Dining Room
  • Sweet Little Porches
  • Smart Shelving




Tuesday, October 23, 2012

Haunted "Gingerbread" house (plans)

Just in time for Trick or Treat,
Just a little design fun in October...

Needed a break from Cabin designs, so here's an old style re-drawn from sddrawings.com

I can not imagine anyone building a turn-of the century design like this anymore.  Normally this house would have multiple coal fireplaces, probably one in each room; and usually those fireplaces would split rooms, say between the Dining and Family Rooms.  The fireplaces would then share a flue. I opted out of drawing those.  Also, I added amenities such as indoor plumbing and closets. A closet was uncommon as everyone used wardrobes.  I still prefer a wardrobe and dresser over a closet.
  • 5 bed / 3.5 bath
  • Walk-in Pantry w/mop sink & broom hanging rack
  • Serving bar between Kitchen & Dining
  • Haunted Library where books fly off the shelves
  • Spooky Den
  • Scariest thing, 2 study areas upstairs for kids to put homework desks



Thursday, October 18, 2012

This little Cabin Packs a Punch with lots of amenities

The little Cabin that could,
This Cabin Packs a Punch with lots of amenities...


At 612 sq ft on the First Floor, a little less upstairs. This Cabin features:

  • 3 bed / 2 bath
  • An integrated Booth @ the Kitchen Island, open Pantry shelves so your foods don't get lost in the back (look for a blog rant about that here soon)
  • Ample room in the open Den featuring a fireplace and vaulted ceiling that looks up to a sleeping loft.
  • Master Bedroom shares a full bath with guests downstairs
  • 2 Bedrooms and full bath upstairs with more room in a common sleeping loft for bunk beds or to be used as a play room
  • Wide front porch for enjoying this beautiful Fall weather in October








Saturday, September 22, 2012

Sneak Preview & Playing with Shading on a not completed elevation

Don't ask where the door is... this is a work in progress & a Sneak Preview of Playing with Shading on a not completed elevation.

check out sddrawings.com for more


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